[Major update] Capture units, skills, levels, save, ...
Hono - A picross adventure » Devlog
Hello everyone, this is the biggest update since the beginning of the game. In short, it's about new mechanics that greatly change the approach of the game. The gameplay is modified and the in-game objectives too. I will need feedback to balance these new mechanics and difficulty (and fix bugs).
Updates:
- Capture of units related to puzzles: It is now possible to capture "units" throughout the game. The capture rate is calculated according to the level of your team (see Team of 3 Units & Level) taking as reference for Bronze 20%, Silver 40% and Gold 60%. A captured unit is displayed on the puzzle in question and in the unit inventory accessible in the top right corner of the screen in the puzzle selection.
- Team of 3 units: It is possible to equip 3 different captured units to take advantage of their Skills (see Skills point) and their level (see Level point). Your team level is equal to the average of your team's levels. A free slot is considered as level 0. A victory increases the level of the team's units.
- Level: Puzzles and units have a level which can be increased by making victories as described in the point Team of 3 Units. The level of a unit in a puzzle (not captured) is higher than its level after capture. A team level disadvantage results in a decrease in the time to complete a puzzle (also affecting medals) and a decrease in the probability of capture. Conversely, a level advantage increases the probability of capture and the time to complete a puzzle and its medals.
- Skills: Each unit has its own active skill with various effects. For example, adding time to the timer, correcting possible mistakes, placing a block, ... Each unit has a recharge time for its active skill. A skill is usable if the unit is in your team (See point Team of 3 Units) and that its skill load is complete thanks to the buttons on the right of the puzzle. More complicated or larger puzzles are likely to have better skills and cooldowns.
- Popup updated to follow the new mechanics
- Game Focus: The game will continue to run if you click on another window.
- Saving system completely changed: This will allow me more flexibility in the future and make adjustments. All the old saves are now deleted.
- Bug Fixed: Moving to the last section played has been fixed.
- Bug Fixed: It was possible to skip a boss entirely by clicking during the end of game animation.
- Bug Fixed: It was possible to downgrade your medal by making a worse time.
Thanks for reading and don't hesitate to send me feedback !
Files
HTML5_v0.89.zip Play in browser
Jan 18, 2023
Desktop_v0.89.zip
Jan 18, 2023
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Hono - A picross adventure
A nonograms / picross game with multiple mechanics.
Status | In development |
Author | Altego |
Genre | Puzzle, Adventure, Role Playing |
Tags | 2D, Arcade, Indie, Picross, Pixel Art, Short, Unity |
Languages | English |
Accessibility | Subtitles, One button |
More posts
- Wrong units at launch and save of settings correctedFeb 07, 2023
- [Important Update & Informations] Android port, new puzzle, save updateJan 29, 2023
- New 5x5 Puzzles for beginners and new 10x10 puzzleJan 23, 2023
- New boss puzzle (4*20x20) + new 10x10 puzzle + bug fixJan 14, 2023
- Bug Fixes : Puzzle Selector Movement, ...Jan 01, 2023
- Settings, Credits, New Menu, Bug FixesDec 29, 2022
- Sound Design & Music Update is out !Dec 27, 2022
- Fixed bug : Back in the puzzle selectionNov 26, 2022
- New system of block and cross pose and auto focus on the puzzle selectorNov 26, 2022
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