
Exucross - Playtest
ExuCross is a mix between Roguelike and the logic puzzle game Nonogram. It takes place in a retro dark fantasy universe.
During your perilous journey, you will collect numerous artifacts of varying power that will change the way you play throughout the game.
You will surely fall many times in this dungeon filled with danger. Start over, collect new treasures, and try your luck again.
The deeper you go into the dungeon, the more complex the puzzles will be, but the rewards will also be greater. You will be able to solve many puzzles ranging from procedurally generated 5x5 to 20x20 single-solution grids, including 5x10, 10x10, and more.
Each floor has several paths, all leading to the floor's boss. You'll have to defeat them to advance. Each boss has their own powers, which will force you to adapt your playing style and approach to nonograms.
Disclaimer --------------------
Please note that ExuCross is still in development (and probably closer to the beginning than the end). The ultimate goal is to release it on Steam (as a paid game).
Development is done in my free time, so please consider providing feedback on your experience or any bugs you encounter, or making a donation :) . Thank you very much for your interest in my game.
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Published | 22 hours ago |
Status | In development |
Platforms | HTML5, Windows, Linux |
Author | Altego |
Genre | Puzzle, Adventure, Role Playing |
Made with | Unity, Aseprite, Bosca Ceoil |
Tags | 2D, Fantasy, Nonogram, Picross, Pixel Art, Roguelike, Roguelite, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Accessibility | One button, Textless |
Download
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Development log
- Launch of the first ExuCross playtest22 hours ago
Comments
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Softlocked for some reason. Tried to right click a sacrificial knife but it disappeared and now I can not click anything.
Hello, thanks for the feedback.
Have you a screenshot ? To know if you had a lot of money, time, your floor, ...
And what's your OS (Windows, Linux, ...) and browser (if you played the web version) ?
Thanks again
I do not know if this counts for a lot of money. This was on Linux with ZEN Browser (which is basically Firefox)
You're the 2nd person to have this bug and the first was also on linux on Firefox. I'll try to find out where the problem comes from. I have build a linux version for the moment.
Thanks for the feedback.
Altego
Ooh, another bug report, I hope these are helpful!
Thanks to golden spoon, it's rather easy to double your gold past the maximum value assigned for it, and because you're using a signed type, that buffer overflows to a negative value.
It may be worth running a quick check on if gold*2 would be << 0, and if it would, either don't use the spoon, or set gold it to a tested maximum. (Probably worth using a similar check on any function that increases gold, in fact.)
All feedback is obviously very useful. This bug had already been reported to me. I'm thinking of adding a limit of double the gold spoon. For example: Double your gold (Max +2000 gold). I would still need to plan for overflow.
Thank you very much :)
I've noticed something that I'm not sure if it's a bug, or just maybe a mechanic that needs some clarifying.
I got to a shop. It was selling a bag of gold for 120g. Using a bag of gold gets you 100g. I had 6 bronze coins; the first increase income by 20%, the other 5 should boost that to 30%. So I bought the bag, expecting that this would wind up with me 10g up; -120g for buying the bag, + (100g +30% =) 130g.
Instead I wound up 20 down, as though the income hadn't modified. I don't know if that means the bronze coins don't work at all, or if it doesn't affect gold gained from gold bags (and if the latter, if that's intentional or not); either way, it's a little confusing.
Not the most critical thing, just thought I'd mention it :)
Oh, good to know. You've understood perfectly how it works, but there must be a bug. Bronze coins normally increase hp healing, not gold gains. It's gold coins that increase gold gains (just like green coins, which improve everything). I'll check the descriptions, effects, etc. anyway. I'll look into it and fix it.
But if you had gold coins, then you should have made a profit. (That's why it costs 120 gold coins when it only yields 100 gold coins in base value.)
Thanks again <3
Altego
Ahh, ignore me, I think I somehow got confused between the bronze and golden coins! Sorry about that :)
I will double-check anyway. And I will add the value after the artefacts in brackets. That will make it much clearer.
Oh daaaaamn! That is so good!
I would like a few more ways to spend money (perhaps let us buy more item slots for exponentially-increasing costs?), and big puzzles get hard to read when columns have runs of 10+ cells... the two-digit numbers trying to get crammed into a thin space wind up overlapping... But this is awesome. Felt real tense the whole time in the perfect way.
Matter of taste, but; my first run died at the fourth boss because, although I had max health (and a high max), I tried to draw a line of cells that it turned out weren't there (see above comment about wide puzzles with long vertical runs overlapping each other and being hard to read...), and ever one counted as a bit; instakill. It might be good if drawing a line resulted in it stopping when it would be an error, so taking one hit for one wrong cell and then not giving you any information about the rest... But I can see arguments with way. (Maybe something for different difficulty levels?)
Regardless, I want to make clear that this is brilliant, you should be very proud!
Wow, thank you so much! The first comment I've received on Itch.io for this playtest. And so soon after launch.
I'm very happy that you enjoyed it, even though it's still in the early stages of development.
As for spending gold, there isn't much to spend it on at the moment. There are few items, few artefacts, few ‘places’ (only the campfire and the item shop), so yes, I completely understand that you don't really know what to do with your money at the moment, but that should be sorted out during development. As for the inventory slots, there are only 2 to unlock, but I already have all the script and other elements to have up to 9 for now (see image below or above). I'm thinking about how this will take shape (a place to spend gold exponentially, an artefact, at each boss, etc.). I'll think about it.
The grid UI is currently not responding well to 10x15 and other large puzzles, but I will resolve that. At first, I didn't even think that so many people would give me feedback having gotten so far in the game despite the small amount of content. The idea of stopping at the first error during multiple selection seems like a really good idea to me. I will definitely take a look at that. Thank you very much!
Once again, thank you so much! It's very nice to see the feedback I'm getting here on Itch and on social media. It motivates me to keep going.
<3
Altego
You're very welcome, and I hope you do keep going! I'm getting a lot of fun out of this already, looking forward to seeing how it develops :D